To put it simply, the more games you play in a playlist, the more certain the system can be sure that you are ranked appropriately. In order for the system to determine how confident it is in your placement, it uses a sigma value to apply weight to the matchmaking algorithm and ensure that you get to your appropriate rank as soon as possible. Sigma, or the Uncertainty, VariableĮach individual playlist has its own matchmaking algorithm that determines your gains and losses (one for each competitive playlist and one for all casual playlists). With those basic truths aside, we can address some of the more complicated aspects of the system. The average MMR value seems to be around 8 or 9.
![rocket league mmr rocket league mmr](https://i.ytimg.com/vi/EnJ-0GY_e34/maxresdefault.jpg)
How is my MMR affected by a win or a loss? Nothing matters except the win or the loss.
![rocket league mmr rocket league mmr](http://cfcambodge.org/wp-content/uploads/2020/11/the-problem-with-ranks-in-rocket-league-5.jpg)
Points don’t matter, MVP doesn’t matter, goals, assists, and shots don’t matter, goals against don’t matter, a teammate leaving doesn’t matter, forfeiting doesn’t matter. MMR gains/losses are determined solely on whether you won or lost the game.
![rocket league mmr rocket league mmr](https://i.ytimg.com/vi/wLTlTGEBwh4/maxresdefault.jpg)
Each rank represents a range of MMR values, each division a smaller subset on that rank.įor simplicity’s sake, the MMR values I’m using here are not real values, but numbers meant to easily illustrate how it works.įor example, let’s say that each rank represents 100 MMR, each division 25.Īnd so on and so forth. The rank and division that you see is a visual representation of this MMR value. MMR, or Matchmaking Rank, is a hidden number value that represents your rank in-game.